
- #Snes9x x64 movie#
- #Snes9x x64 code#
- #Snes9x x64 tv#
- #Snes9x x64 free#
- #Snes9x x64 mac#
#Snes9x x64 free#
Feel free to make your own Windows port from the No Windows version for 1.50, as it was not maintained. Unfortunately the Windows port is so radically differant from the rest of the ports, there is NOTICE: There were a ton of internal core changes to make SNES9x work MUCH better and on many more platforms News: SNES9x 1.50 Official is now available! Win32: ZSNES C4 and SuperFX compiles once again.
#Snes9x x64 code#
Removed some weird code which was crashing Korean. Unix: Fixed crashing with mouse or super scope. #Snes9x x64 movie#
Win32: Saner defaults for movie record. So Snes9x finally sounds like a real SNES by default. Unix: Sound now defaults to 32KHz, Stereo, Interpolation. Now support NSRT headers for setting up controllers. Unknown regions (generally betas) default to NTSC. CRC32 on BS dumps now follows uCONSRT standard. Fixed HiROM SRAM and DSP1-4 memory maps a little. This option due to Snes9x's inaccurate timings. Blocked invalid VRAM writings, though you can turn off. Fixed APU I/O registers to get/set the proper value. Slightly modified APU execute timings. Roughly fixed the case that HDMA and DMA use the sameĬhannel at the same time. Fixed DMA so that HDMA and any HC triggered events can. Fixed missing WRAM refresh during DMA transfer. Fixed superfluous auto-joypad-reading. Fixed missing IRQ while writing to $4200. Fixed missing IRQ trigger just after the previous one. Touge Densetsu Saisoku Battle problem solved. The final HDMA Indirect Address load is only weird. A 1->0 transition on $2100.7 causes OAM Address Reset. New RTO discovery, fixes Super Conflict: The Mideast. MegaMan X2Ĭan go behind the legs of the intro stage boss. No sorting by priority in C4 command 00 00. Fixed slow versions of branch opcodes. configure.in now requires a sufficiently new version of. Raw video and raw audio are dumped to videostream%d.datĪnd audiostream%d.dat, where %d increments on each CPU The currently pressed buttons on joypad 1. Unix: parameter: -keypress shows to stderr and on-screen. Playback, snes9x will exit when the target is hit. Unix: parameter: -maxframes during movie. Unix: parameter: -mute, currently linux only, blocks outĪudio output from your speakers while still emulating. Unix: parameter: -upanddown, override U+D and. Unix: parameter: -oldturbo, the turbo button renders all. Unix: parameter: -autodemo loads a movie for. When a window isĭamaged due to overlay, being iconified, etc. Number in a movie, and the emulator will run at Unix: Framework for high-speed seeking. C4 games now save C4 data in save states. Fix for save state blocks > 999999 bytes.
"Fake Mute" desync workaround option for movies, untilĪll ports have deterministic sound. Win32: various small GUI improvements (nitsuja). Win32: Fixed hires and extended height. Win32: Fixed joystick config in input dialog. Win32: new hotkey-config dialog and configurable hotkeys (nitsuja). Win32: Added non-modal ("active") cheat search option. Win32: cheat search improvements (address, watch, SuperFX)(nitsuja). Win32: Made OpenGL Bi-linear an advanced. Win32: Netplay is back (but still not very good). Win32: better directory management, customizeable (nitsuja). #Snes9x x64 tv#
Win32: Added hires support for Interlace and TV Mode. Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. Win32: optional removal of the dreaded "black bar" (nitsuja). Win32: maintain aspect ratio and bilinear filter stretch (nitsuja). Win32: option to use standard file open dialog for ROMs (nitsuja). Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja). input display for all controllers (including peripherals) (nitsuja). Added same-line-comment support for config files. can now record resets and mouse/superscope/justifier(s) (nitsuja). When playback reaches a movie's end, recording continues.
Fixed desync when loading inconsistent state in playback.Added screen state GFX to save states.Added DSP1 and SuperFX savestate support.There is a Windows port this time, and Netplay has been reworked. News: SNES9x 1.51 Official is now available!Īnd out from left field, comes a SNES9x release! With alot of improvements and tweaks.
#Snes9x x64 mac#
Mac : Internal changes for Leopard and Snow Leopard. Fixed subscreen blending with master brightness 'Patches',. The rest will be added to the sidebar soon. I'm going to try and keep up with the SNES9x releases going forward!ġ.60 links below. DecemBy HAS Admin in Uncategorized Super-Go-Down-The-Hole – A short platformer as another test for the latest version of the Scorpion Engine.News: SNES9x 1.57 through 1.60 are now available!